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Index -> Glossary -> Events
Events
Every event card (except response events) has a phase action that defines when you may play that card from your hand. An event card with a phase action keyword in its game text may only be played during that phase. For example, the Dunland event card "Burn Every Village" has the game text "Skirmish: Make a [Dunland] Man strength +2 (or +4 if you control a site)". This event may only be played during the skirmish phase, because it has the "Skirmish:" keyword in its game text. The game text on that event may be performed only once for each copy of that event played. You may not play an event during a phase that does not match its phase action. Discard an event after you play it, and before the next action is taken. Even after being discarded, an event often has an ongoing or delayed effect until the end of the phase, or until a specified phase or condition is met.
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